Open the app and you'll see an empty rolling terrain and one floating panel. Tab cycles between the four tools; every panel below matches what you'll see on screen.
These work in every tool, all the time.
Shape the heightmap with a soft-edged brush.
Tab or pick it from the Tool dropdown at the top of the panel.Raise, Lower, Flatten or Smooth.Flatten, the target height is locked the moment you click, so the whole stroke levels toward one plane.Regenerate terrain generates a fresh random landscape; Flatten to 0 clears it to a flat plane. Both re-snap any roads and re-glue foliage automatically.Terrain Detail / Resolution, drag the grid resolution slider, then Apply Resolution — your sculpted shape carries over onto the new grid.Blend Grass, Dirt, Rock and Sand across the surface.
Grass, Dirt, Rock or Sand — this is the layer your brush pushes toward.Reset from height/slope discards manual painting and restores the automatic starting blend.Browse... next to the selected layer to load a custom image, or Reset layer to go back to the procedural default.Draw a path; the mesh and terrain carve follow.
New Road, or select an existing one from the Active Road dropdown.Delete Selected Point (or the Delete key) to remove it.Width, Terrain blend margin, Mesh height offset and Texture tile length. The terrain carve updates automatically as you edit points, and after changing Width or the blend margin, click Apply Road to Terrain to re-carve.Complete Track once you have at least 3 points to stitch the last point back to the first.Branch New Road Here to start a new road from that exact spot.Browse... to import your own image.Line fences and lamps along a road's edge.
Add Prop Layer under Modular Props.Type (Fence, Lamp, or an imported prop), Side (left / right / both), Spacing, and Offset from edge.Rotation offset (deg) if a prop looks turned the wrong way relative to the road.Nothing grows until you paint it.
All (mix) to let the brush pick whichever type's rule fits each spot.Soft edge falloff for foliage that thins out toward the brush rim instead of a hard-edged disc.Erase mode to clear foliage with the brush, or Force placement to plant a chosen type anywhere — even a cliff its rule would normally reject.Clear all foliage wipes everything. Under Advanced: random scatter fill, Scatter Fill runs a one-shot random pass at a chosen density.Add your own foliage or road props from a .obj file.
File → Export → Wavefront (.obj). Other formats (.fbx / .gltf / .glb)? Open them in Blender once and re-export as .obj.Import custom foliage (.obj) in the Paint Foliage panel. For road props: open Import custom road prop (.obj) in the Road Editor panel.Browse... (native dialog) — it falls back to Browse (in-app) automatically if a native dialog isn't available on your system.Import as new foliage type or Import as new road prop type — it appears in the relevant Type dropdown immediately, ready to paint or add as a prop layer.